Items and Animals in Epstein Island Game: What Fits in Your Backpack and What Runs Through the Brush
There is a lot more scattered around the island than fits in your backpack. The file the game pulls its objects from lists 147 entries, from the coconut to the reef shark. You can carry 26 of them. The rest just stands there, grows, swims, or runs away from you.
Here is the catalog with the numbers: which categories the backpack knows, what delivers hunger, thirst, energy, and health, how high things stack, and which animals already have their own movement in the prototype.
Items and animals: 147 entries across eight types
The game sorts everything that exists in the world into eight types. Only one of them ever ends up with you: collectibles. The rest is scenery, plant growth, structures, or living things.
The structures only show up in this catalog as objects, their role on the map is covered in the piece on Buildings and Locations. For the four boats, the dinghy, kayak, motorboat, and sailboat, the data says nothing about whether you can actually pilot them. They just stand there, and that is all that is confirmed.
- Decor: 31 entries, from the lounge chair to the draw well
- Plants: 27, including mangrove, screw pine, and sea grape
- Collectibles: 26, everything that goes into the backpack
- Structures: 19, such as the lighthouse, the smokehouse, the old mine shaft
- Fish: 14, land animals: 14, birds: 12
- Boats: 4
What you can carry: 26 things across four categories
The backpack picks up exactly what is marked collectible or brings along an effect or a tool tag. That works out to 26 things, split into food with eleven entries, tools with seven, drinks with four, and medicine with four.
In the backpack view you filter by category and then tap an entry. The description from the game appears below it along with the effect shown as bars labeled hunger, thirst, energy, and health. Anything without an effect shows its tool tag instead.
TipPlants, animals, and structures deliberately do not show up in the backpack. A banana plant is listed as a collectible in the catalog, but a hibiscus bush stays landscape.
Food and drink by the numbers
Thirst and hunger run separately, and most fruit covers both at once. The watermelon gives 22 thirst and 12 hunger, the coconut 18 and 8, the pineapple 12 and 16. If you just want to fill up on food, reach for canned beans at a flat 30 hunger with not a drop of water.
Energy is the third stat and comes from almost exactly two things: the energy bar at 28 and the thermos of coffee at 30. The banana plant throws in 6 energy on the side, and that is the whole list.
- Water bottle: 32 thirst, stacks four times
- Canteen: 26 thirst, stacks three times
- Coconut drink: 26 thirst and 6 hunger, stacks five times
- Thermos of coffee: 30 energy and 10 thirst, stacks twice
- Canned beans: 30 hunger, stacks four times
- Guava shell: 22 hunger and 8 thirst, dried fish: 22 hunger
- Apple: 10 hunger and 4 thirst, stacks eight times
TipStack size is the real space factor here. Apples stack eight times, while watermelons and thermoses of coffee only stack twice.
Tools and medicine: what heals and what just rides along
Three things carry a real tool tag: the fishing rod, the binoculars, and the rope. The machete sits in the tools category too, but has no tag attached to it. None of the four stack, you carry one of each.
Not every entry on the tool list is actually a tool. A Lego brick stacks ten times, a newspaper four times, and neither has any effect. The phone's Supplies app explicitly marks tools as not usable, while food, drinks, and medicine are.
Two entries in the medicine category heal a meaningful amount: the first aid kit gives 35 health and stacks twice, the bandage kit gives 22 and stacks four times. By the math, four bandage kits give you more total healing than two first aid kits, but you need a calm second more often to use them.
Animals, birds, and fish: who you run into out there
On land the data lists 14 species: wild boar, deer, goat, hare, capuchin monkey, iguana, gecko, flying fox, sea turtle and its hatchling, plus crab, hermit crab, field mouse, and lizard. In the air there are twelve, from pelican and heron to parrot, gull, and flamingo, on to frigatebird, booby, kingfisher, oystercatcher, tern, and swift. The butterfly counts among the birds in the data too, which is convenient for sorting and obviously nonsense biologically.
In the water sit 14 fish: reef shark, barracuda, moray eel, and swordfish on the tougher side, tuna, grouper, red snapper, bonito, mackerel, and sardine as catch, plus clownfish, parrotfish, stingray, and flying fish. The starfish and sea urchin, by the way, sit under plants in the catalog, not animals.
The data says nothing about hunting. No entry states that a wild boar drops meat or that a goat attacks you. What is confirmed sits in the fishing rod's description: you can use it to catch fish from the shore. Anything beyond that would be a guess.
The model row on the homepage: 18 tiles you can spin
The homepage has a section showing 18 of these things as 3D tiles, built from the same modules the game uses. Seven collectible items, plus bonito and tuna, wild boar, deer, goat and hare, flamingo and gull. You select a tile with the tab key or a click, and it comes alive and spins with the arrow keys.
The motion comes from the values of that specific module, not a stock animation. The hare hops at 3.2 steps, the goat trots at 2.6, the wild boar at 2.4, the deer at 2.0. The gull flaps its wings at 1.6, the bonito swishes its tail at 3.0, while the heavier tuna only manages 1.6. Anyone with reduced motion set in their system gets the models held still.
Three tiles in the row fall outside the catalog: the burger, More syrup, and the empty cola can. They come from the game's item list as rewards, and what you need to do to earn them is covered in Quests and Rewards.
Frequently asked questions
How many items are there in Epstein Island Game?
The catalog lists 147 entries, 26 of them carryable. The rest are decor, plants, structures, boats, and living things that stand or move in the world.
What heals the most?
The first aid kit at 35 health, followed by the bandage kit at 22. Both sit in the medicine category.
Can you hunt or fish on the island?
There is no data on hunting. The fishing rod describes itself as something you use to catch fish from the shore, and it is one of three items with a real tool tag.
Where do I see my items in the game?
On the phone. The Supplies app lists food, drinks, medicine, and tools, and Gear shows the tools individually. How the phone works otherwise is covered in The Phone in the Game.
Is the item system finished?
No. The game is a prototype at version 0.12.0. Categories, effects, and stack sizes are set, but the data still does not say what you do with many entries.